We have mentioned before that Godot 4.0 is being developed with Vulkan support, having reached a 6th report. That doesn’t mean version 3 stopped being updated. After all version 4 will not be backwards compatible.
The detailed updated can be read here. Here’s a summary for the impatient:
- Better documentation, including completeness, modern theme and better written
- Mono/C# support for Android and WebAssembly
- Oculus Quest and ARKit support
- Overhaul of visual shaders
- Improvements to graphics, including MSAA, flow, DOF blur and BCS support, as well as better defaults
- FBX and glTF 2.0′ support
- WebRTC support
- New Android build and plugin tools
- Possibility to disable editor features to simplify the interface
- Git support
- Minimap viewer
- Boomarks in scripts
- Icons on code completion
- Pseudo 3D and Texture Atlas support
- Better anchors and margin workflow
- Real time text effects
- Audio stream generators
- Improved convex decomposition, using V-HACD
So a lot of features even though the main focus is Godot 4.0. If you’re a game developer be sure to try Godot.